package com.birdcage.goldminer.gameobjects;

import com.badlogic.gdx.math.Vector2;

public class Gold extends GoldMinerObject {

    public Gold() {
        super(50, 50);
        
        InitTexture();
    }

    public Gold(int score, int weight) {
        super(score, weight);
        
        InitTexture();
    }
    
    public Gold(int score, int weight, int x, int y) {
        super(score, weight);
        SetWorldPos(x, y);
        
        InitTexture();
    }
    
    public Gold(int score, int weight, Vector2 pos) {
        super(score, weight);
        SetWorldPos(pos);
        
        InitTexture();
    }
    
    private void InitTexture() {
        //add Texture
    }
}
